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Fabric 

Worked on recreating physical fabric samples as 3D materials, learning photogrammetry for the first time and combining it with Substance Designer to achieve realistic results. I used Photoshop to clean up and prepare images captured from the fabric samples, then brought them into Substance Designer to build detailed shaders that closely matched the original materials. This project gave me the opportunity to learn a new photogrammetry workflow while developing more realistic material recreation techniques.

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Josephine Ikehara © 2026

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