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3D Portfolio

This 3D portfolio showcases a collection of 3D work created through professional experiences, collaborations, and personal projects. Featuring work across look development, texturing, shading, modeling, and visualization, highlighting projects created across different creative and production environments.

Completed an internship at Pixar Animation Studios, contributing to Toy Story 5 in the Set Shading department. Shaded multiple props for final film assets while adapting to Pixar’s proprietary tools and production pipeline.

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In addition to shading a variety of props during my Pixar internship, I was given the opportunity to shade a minor character, Dr. Nutcase, for the final film. This experience allowed me to expand my skills beyond prop shading while learning how character shading differs within Pixar’s proprietary tools and production pipeline.

Collaborated with another Pixar intern to create a personal 3D project inspired by a toy dollhouse. Using Pixar’s proprietary tools and pipeline, we developed and textured the environment while exploring creative ideas and strengthening our production skills.

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Created a personal 3D project at Frame48 under the mentorship of multiple artist, developing a fictional strawberry hedgehog creature while exploring modeling, texturing, and look development techniques.

Created realistic fabric textures using photogrammetry and Substance Designer, focusing on capturing and reproducing accurate material details and surface qualities.

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Focused on the look development of a mock NVIDIA advertisement under the mentorship of Harbor Picture Company, refining materials, textures, lighting, and overall visual quality.

Created realistic fabric textures using photogrammetry and Substance Designer, focusing on capturing and reproducing accurate material details and surface qualities.

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Josephine Ikehara © 2026

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